Meta-gaming

Imagine looking at your character sheet and realizing that you’re only 600 experience points away from gaining a new level. This new level lets you do a lot of new and exciting things for your character and will get you toward that culmination of that perfect build you created for yourself in your head.

At this point, you’re unsure of what to do next in the game. You can go back to the inn, do some shopping, whatever. But out of no where a mysterious gnome tells you that an otherworldly being would like to meet with you in the enchanted forest. You think. “Wow! My next quest objective! Let’s go! More XP more XP!!” But your new companion tells you that he neither knows nor trusts the gnome. The player is still reeling from the death of their previous character whom met their very end in that enchanted forest. So your new companion let’s you know they are keeping their feet firmly planted in the town and they can do whatever they please.

You remember the horrible death that your previous companion met and the new dhampir that you met along the way and weigh the odds for a moment but think. “XP!” and “But it’s a quest objective! I can get to it safely. I am a very strong and resilient level 3!” So off you traipse into the forest into the enchanted forest. The GM’s voice echos in your head. “Are you sure you want to do this? Are you sure you want to travel into the enchanted/haunted forest on your own? Remember how you almost didn’t make it back alive the last time?” And then you nod solemnly to yourself. “Yes, I want this. The GM wants me to go to the enchanted forest and speak with the mystical otherworldly being who will grant me lots of XP and continue on the plot of the story.

She shakes her head sadly, looks at the encounter table, rolls the dice, and gets a glee on her face and tells you to make a will save. “Oh this isn’t good. You lose consciousness.” It’s not long before you find out what’s happened to your character, you’ve been polymorphed into a displacer beast which has a very close appearance to beasts the party fought the previous night.

The GM then stares down the other players. How are they going to un-meta themselves out of this mess? Well that’s a story for a different game night. It’s fade-to-black time on the game session for the evening.

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